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WELCOME

My name is Estelle Harlé

I am currently a student in the first year of Master in game design at ICAN. This web site is my portfolio with the different project or exercice I found interesting to share.

PORFOLIO

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SCOOBY-GOO!

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Toxic Dump Planet

Ash's Journey

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Temple Path

Notebook

Other Documents

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SCOOBY-GOO!

I am one of the game designers of this game. The exercise was to adapted Hitman-Go into a new licence we chose. It's was made in three months as part of an exercise.

If you want more information regarding this game, there is the page itch.io.

Toxic Dump Planet Ash's Journey is based on the Toxic Dump Planet universe created by TOM a French Artist.

In the Game Ash, the main character, is lost and have to find his way home.

Even I have left the project, the game is still in production.

I have work on the blueprint of the UI, the save and the dialogue. I have work on integrating the differents asset for those parts. I also intergrated the pluging Nvidia in the option menu depending of the need of the artists.

Here are some document made during the first year of the developpement of Toxic Dump Planet - Ash's Journey. Those documents are in french.

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Toxic Dump Planet : Ash's Journey

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Temple Path

Temple Path is a mobile game made on Unity during the mouth of May and June. 

We play a mage who must go her family temple to restore it. But the temple path hasn't been used for age. She needs our help to find her way to the temple.

This game is mix between puzzle and adventure, in order to progress in the game we have to complete levels. To complete a level we must get to the other side, but there is a hole in the way. We have to fill it in with the blocks that are provided.

I was the game designer and programer on this mobile game. I use the system Bolt, the visual scriting of Unity of the project. I also integrate all of the asset produce by the artist.

Link YouTube

Playable on Android

Here are some document made during the developpement of Temple Path.

Other documents

Workshop UI
For a school exercice, a teacher asks us to remake the UI of two screens of the game Star Wars Outlaws. The Document is in French.
Travail en 3D
During my studies, I have learn the base of 3D with on Maya. Here are some of my work.
​Dei Donum or God's Gift is the name a small community gives to an archipelago. Everything was fine until some Barbarians showed up and killed on sight. Silvina, a member of this community, wants to take her revenge.
Dei Donum

About Me

I joined Ican I first year of Master in game design. Before, I spent four years at 3IS in their video game course. The game design one opens when I enter my third year and I join it.

During my first the first two years, I have discovered the basic to becoming a 3D artist. The problem is that I didn’t really thrill. However, during those years, I was able de learn the basic of traditional art, Adobe Suite and 3D software. Despite my lack of talent, I didn’t give up and try to have decent work.

At the end of my second year, a new section in the video game opened. It was the game design. I join this cursus and I like it. Brainstorming with other game designer, coming up with new mechanic and their challenge, creating a story with it, how the player going to use it and their feedback.

I have spent the next two years making games, writing documentation on Office Suite and using other software such as Figma to illustrate my point of view. During the production we use Miro, Excel and Trello to plan and keep track of the other’s track.

After four years at 3IS I joined ICAN in the first year of master in game design. 

While working on the different projects, I develop my creativity and patient. I am passionate and hardworking. I have a good team spirit, and I can adapt to new environments pretty easily. In a rush, I am result oriented and able to prioritize.

I have some basics in UI/UX design and I would like to become a narrative designer.

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Phone

+33 6 64 47 05 41

Licence Driving

Permit B

Age

23 years old

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