Estelle HARLÉ
Game Designer

Toxic Dump Planet Ash's Journey is based on the Toxic Dump Planet universe created by TOM a French Artist.
In the Game Ash, the main character, is lost and have to find his way home.
Even I have left the project, the game is still in production.
I have work on the blueprint of the UI, the save and the dialogue. I have work on integrating the differents asset for those parts. I also intergrated the pluging Nvidia in the option menu depending of the need of the artists.
Here are some document made during the first year of the developpement of Toxic Dump Planet - Ash's Journey. Those documents are in french.

Toxic Dump Planet : Ash's Journey


Temple Path





Temple Path is a mobile game made on Unity during the mouth of May and June.
We play a mage who must go her family temple to restore it. But the temple path hasn't been used for age. She needs our help to find her way to the temple.
This game is mix between puzzle and adventure, in order to progress in the game we have to complete levels. To complete a level we must get to the other side, but there is a hole in the way. We have to fill it in with the blocks that are provided.
I was the game designer and programer on this mobile game. I use the system Bolt, the visual scriting of Unity of the project. I also integrate all of the asset produce by the artist.
Link YouTube
Playable on Android
Here are some document made during the developpement of Temple Path.
Other documents
Travail en 3D
During my studies, I have learn the base of 3D with on Maya. Here are some of my work.









About Me
I joined Ican I first year of Master in game design. Before, I spent four years at 3IS in their video game course. The game design one opens when I enter my third year and I join it.
During my first the first two years, I have discovered the basic to becoming a 3D artist. The problem is that I didn’t really thrill. However, during those years, I was able de learn the basic of traditional art, Adobe Suite and 3D software. Despite my lack of talent, I didn’t give up and try to have decent work.
At the end of my second year, a new section in the video game opened. It was the game design. I join this cursus and I like it. Brainstorming with other game designer, coming up with new mechanic and their challenge, creating a story with it, how the player going to use it and their feedback.
I have spent the next two years making games, writing documentation on Office Suite and using other software such as Figma to illustrate my point of view. During the production we use Miro, Excel and Trello to plan and keep track of the other’s track.
After four years at 3IS I joined ICAN in the first year of master in game design.
While working on the different projects, I develop my creativity and patient. I am passionate and hardworking. I have a good team spirit, and I can adapt to new environments pretty easily. In a rush, I am result oriented and able to prioritize.
I have some basics in UI/UX design and I would like to become a narrative designer.
